3D-Coat development process

I am Andrew Shpagin, the developer of 3D-Coat. This is my personal blog devoted to the development of 3D-Coat. This blog is created to give fast and non-official information about 3D-Coat. I will post there daily news, what I am doing now, what features are under development this moment. It could be really interesting for everyone who is interested in 3D-Coat.

Thursday, June 12, 2008

2.092+French translation

2.09(2) with french translation released!
I thank to Frenchy Pilou for really huge work! It was the first success of using online translation system.
Welcome to downloads!

Also, several bugfixes and instability issues was fixed there. Thank to all who have sent bugreports!

Monday, June 9, 2008

Retopo tool progress

Retopo tool is done on 60%


- adding polygones on surface
- deleting edges/edgr loops between polygones
- tweaking(moving) verts, edges, faces, edge loops &rings
- splitting edge rings
- erasing faces
- adding quads strips (like in Silo)
- connecting vertices on polygon

Should be done:

- splitting single faces/edges
- symmetry
- mesh projection on new surface
- sliding vertices
- move/relax with pen

I think that most complex part was done.

The discussion is there.

Tuesday, June 3, 2008

New render engine, handlers, retopo

3D-Coat is transferred on new graphic engine.This cross platform engine was done by my friend Sergey Krizhanovsky. It is very important step to make 3DC cross plaform. I hope it will be released for macOS in a month and for Linux in two months. Other benefit of new engine - easy making diggerent handlers. I have inserted them into sculpt tool, it works very cool now! Look at screenshots:

Also you will me able to move/rotate/scale the whole closed poly areas using handlers. Sculpt tool was improved much, now symmetry worksmuch better in select and move mode. It allows you to pose object better.

I have started retopo tool. I think it is important not only because of retopo tool itself but also like improvement to sculpt mode - you will get possibility to sculpt something essential from sphere using pair sculpt/retopo. Another application - making clothes.