3D-Coat development process

I am Andrew Shpagin, the developer of 3D-Coat. This is my personal blog devoted to the development of 3D-Coat. This blog is created to give fast and non-official information about 3D-Coat. I will post there daily news, what I am doing now, what features are under development this moment. It could be really interesting for everyone who is interested in 3D-Coat.

Monday, October 27, 2008

Volumetric sculpting progress

Some news on volumetric progress. Many improvements was made since previous post in this blog. One of the most improvements is incremental render. It allows render only changed parts of object. In so way there is almost no difference how big object is edited - only navigation speed is different. Now it is possible to create objects up to 18M of triangles. Also voxel sculpting has got nice renderer - with DOF, AO and soft shadows. There are some rendered samples with AO and soft shadows:

Images made by TOXE:


Aloso there are so much great images! I will post some of them (there are very many images in forum)

by Deadman21:


by tree321 (realtime render):

by renderdemon (18.5M triangles):

by Juan Carlos Montes:

by Jokermax:

by Monsoon:

  and many more...


And big thanks to Akira for providing many cool shaders!

Friday, September 26, 2008

More images

There was hot discussion last night in forum. I see true interest :) Many interesting images made with voxel sculpting was posted there. Also, ALPHA 14 is done for mac, yo can find link in forum, 2.10.10 update is done. It fixes some important bugs. If you downloaded 2.10.09 you should replace it with 2.10.10:





Visit forum! There is interesting action!

And some gallery from last night:

By tree321:

By Juan Carlos Montes:

By 3dioot:

By 3DArtist:

By Deadman21:

Thursday, September 25, 2008

Friday, September 19, 2008

Voxel scolpting - take part in development!

Excuse for long delay in posting there, it was hot time. Many sales, many support questions, many work over volumetric sculpting. Really multithread working :) But all is going very well. It seems 3D-Coat becomes popular cake :) Please join very hot discussion in forum about first alpha and principles of volumetric sculpting. You have a chance to make this tool better and perfect. The thread is there:


Thursday, August 28, 2008

2,10 and further perspective

2.10 released. It was hardest piece of work. MacOS, new render engine, OpenGL support, retopology tool. There are many interesting discussions across the web about 3D-Coat.

3D coat 2.10 released.

3D-Coat R 2.10 - Mac version!

3D-Coat 2.10 released !

I have met really incredible interest. I am getting many letters and sales everyday. It seems that 3D-Coat is tooken seriously into account as serious competitor. It is great. Especially many peoples like retopology tool and upcoming volumetric sculpting. I have already made core for this but I need some time to bring it to some usability level.Anyway I will show very basic demo soon. From the example of developing retopology tool I see that open development is best way to make something really exciting. I need to spend several more days on making sevice updates and then I will run into 3.0 development with full power. Now I am spending only 20% of time for it.

Monday, August 18, 2008

2.10 development runs to the end. It will be the biggest update.Also version for MacOS (Intel)is almost done. You can find the link to latest MacOS version there:


I want to tell great thanks to all who participated in beta testing. It was huge piece of work.
Also, free addon with textures and mask was recently released. You can find it there:


Monday, July 7, 2008

3D-Coat 2.10 Beta1 and 2

3D-Coat 2.10 BETA1 and 2 are widely discussed in forum. The main new feature is retopo tool in 3D-Coat. It is really big piece of work and now it is close to final. Also Mac version is close to first beta version. There is some roadmap:

Beta 1 discussion (maybe biggest discussion at all)

Beta 2 discussion:

MacOS announcements and news:

I have told that first MacOS beta will be released 9 of july, but I am not sure that it will be ready until this date, it is possible that it will be postponed on a week.

Also, development 0f 3.0 will be started after releasing 2.10. I plan to release 3.0 approximately in september. The major feature is volumetric sculpting. It you have questions or proposals, please post it there: