2.10 released. It was hardest piece of work. MacOS, new render engine, OpenGL support, retopology tool. There are many interesting discussions across the web about 3D-Coat.
3D coat 2.10 released.
http://forums.cgsociety.org/showthread.php?f=59&t=667648&page=1&pp=15
3D-Coat R 2.10 - Mac version!
http://forums.cgsociety.org/showthread.php?f=47&t=667650&page=1&pp=15
3D-Coat 2.10 released !
http://3dbrush.kriska.hvosting.net/forum/index.php?showtopic=1337
I have met really incredible interest. I am getting many letters and sales everyday. It seems that 3D-Coat is tooken seriously into account as serious competitor. It is great. Especially many peoples like retopology tool and upcoming volumetric sculpting. I have already made core for this but I need some time to bring it to some usability level.Anyway I will show very basic demo soon. From the example of developing retopology tool I see that open development is best way to make something really exciting. I need to spend several more days on making sevice updates and then I will run into 3.0 development with full power. Now I am spending only 20% of time for it.
3D-Coat development process
I am Andrew Shpagin, the developer of 3D-Coat. This is my personal blog devoted to the development of 3D-Coat. This blog is created to give fast and non-official information about 3D-Coat. I will post there daily news, what I am doing now, what features are under development this moment. It could be really interesting for everyone who is interested in 3D-Coat.
Thursday, August 28, 2008
Monday, August 18, 2008
2.10 development runs to the end. It will be the biggest update.Also version for MacOS (Intel)is almost done. You can find the link to latest MacOS version there:
http://3dbrush.kriska.hvosting.net/forum/index.php?showtopic=1296&st=0
I want to tell great thanks to all who participated in beta testing. It was huge piece of work.
Also, free addon with textures and mask was recently released. You can find it there:
http://3dbrush.kriska.hvosting.net/forum/index.php?showtopic=1280
http://3dbrush.kriska.hvosting.net/forum/index.php?showtopic=1296&st=0
I want to tell great thanks to all who participated in beta testing. It was huge piece of work.
Also, free addon with textures and mask was recently released. You can find it there:
http://3dbrush.kriska.hvosting.net/forum/index.php?showtopic=1280
Monday, July 7, 2008
3D-Coat 2.10 Beta1 and 2
3D-Coat 2.10 BETA1 and 2 are widely discussed in forum. The main new feature is retopo tool in 3D-Coat. It is really big piece of work and now it is close to final. Also Mac version is close to first beta version. There is some roadmap:
Beta 1 discussion (maybe biggest discussion at all)
http://3dbrush.kriska.hvosting.net/forum/index.php?showtopic=1140
Beta 2 discussion:
http://3dbrush.kriska.hvosting.net/forum/index.php?showtopic=1183
MacOS announcements and news:
http://3dbrush.kriska.hvosting.net/forum/index.php?showtopic=948
I have told that first MacOS beta will be released 9 of july, but I am not sure that it will be ready until this date, it is possible that it will be postponed on a week.
Also, development 0f 3.0 will be started after releasing 2.10. I plan to release 3.0 approximately in september. The major feature is volumetric sculpting. It you have questions or proposals, please post it there:
http://3dbrush.kriska.hvosting.net/forum/index.php?showtopic=1161
Beta 1 discussion (maybe biggest discussion at all)
http://3dbrush.kriska.hvosting.net/forum/index.php?showtopic=1140
Beta 2 discussion:
http://3dbrush.kriska.hvosting.net/forum/index.php?showtopic=1183
MacOS announcements and news:
http://3dbrush.kriska.hvosting.net/forum/index.php?showtopic=948
I have told that first MacOS beta will be released 9 of july, but I am not sure that it will be ready until this date, it is possible that it will be postponed on a week.
Also, development 0f 3.0 will be started after releasing 2.10. I plan to release 3.0 approximately in september. The major feature is volumetric sculpting. It you have questions or proposals, please post it there:
http://3dbrush.kriska.hvosting.net/forum/index.php?showtopic=1161
Thursday, June 12, 2008
2.092+French translation
2.09(2) with french translation released!
I thank to Frenchy Pilou for really huge work! It was the first success of using online translation system.
Welcome to downloads!
Also, several bugfixes and instability issues was fixed there. Thank to all who have sent bugreports!
I thank to Frenchy Pilou for really huge work! It was the first success of using online translation system.
Welcome to downloads!
Also, several bugfixes and instability issues was fixed there. Thank to all who have sent bugreports!
Monday, June 9, 2008
Retopo tool progress
Retopo tool is done on 60%
Done:
- adding polygones on surface
- deleting edges/edgr loops between polygones
- tweaking(moving) verts, edges, faces, edge loops &rings
- splitting edge rings
- erasing faces
- adding quads strips (like in Silo)
- connecting vertices on polygon
Should be done:
- splitting single faces/edges
- symmetry
- mesh projection on new surface
- sliding vertices
- move/relax with pen
I think that most complex part was done.
The discussion is there.
Done:
- adding polygones on surface
- deleting edges/edgr loops between polygones
- tweaking(moving) verts, edges, faces, edge loops &rings
- splitting edge rings
- erasing faces
- adding quads strips (like in Silo)
- connecting vertices on polygon
Should be done:
- splitting single faces/edges
- symmetry
- mesh projection on new surface
- sliding vertices
- move/relax with pen
I think that most complex part was done.
The discussion is there.
Tuesday, June 3, 2008
New render engine, handlers, retopo
3D-Coat is transferred on new graphic engine.This cross platform engine was done by my friend Sergey Krizhanovsky. It is very important step to make 3DC cross plaform. I hope it will be released for macOS in a month and for Linux in two months. Other benefit of new engine - easy making diggerent handlers. I have inserted them into sculpt tool, it works very cool now! Look at screenshots:

Also you will me able to move/rotate/scale the whole closed poly areas using handlers. Sculpt tool was improved much, now symmetry worksmuch better in select and move mode. It allows you to pose object better.
I have started retopo tool. I think it is important not only because of retopo tool itself but also like improvement to sculpt mode - you will get possibility to sculpt something essential from sphere using pair sculpt/retopo. Another application - making clothes.
Also you will me able to move/rotate/scale the whole closed poly areas using handlers. Sculpt tool was improved much, now symmetry worksmuch better in select and move mode. It allows you to pose object better.
I have started retopo tool. I think it is important not only because of retopo tool itself but also like improvement to sculpt mode - you will get possibility to sculpt something essential from sphere using pair sculpt/retopo. Another application - making clothes.
Thursday, May 29, 2008
Development progress
Last week I was working over making 3D-Coat cross-platform. My friend Sergey Krizhanovsky has made cross platfirm engine and last week I was busy by replacing old graphical engine with new one. It was very hard work, only 5 days was spent to compile and link program with new engine. New engine will give improved speed, OpenGL/DirectX render, very nice handlerd like in Maya. I hope to finish my part of work this week. Then Sergey should make some final changes in 3D-Coat to make it cross platorm. It is possible that Mac version will be done until the end of june (official deadline - 9 of july). So, from next week I will continue to improve functionality. At first, I plan to make retopo tool. Also, I can't wait to start volumetric tools. I was impressed by recent post of Frankie It seems to be more impressive then hard to do feature. You can read interesting thread there.
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