Recently 2.05 and 2.06was done. There are so m any features in pictures that it is better to give a links to the complete description:
2.05 features
http://3dbrush.kriska.hvosting.net/forum/index.php?showtopic=760
2.06 features
http://3dbrush.kriska.hvosting.net/forum/index.php?showtopic=801&st=0
Now I plan to add new import option - smooth uv-set like it is described there:
http://3dbrush.kriska.hvosting.net/forum/index.php?showtopic=802
Also, it may be interesting for you, I plan to add the next set of features in future:
- merging new objects into scene
- retopologisation
- more complete uv-mapping
- memory consumption optimisation, so that every face on layer will contaion only required subset of information (color or geometry)
- procedural layers (text layers, curve layers, parametrical materials layers etc)- make blending options like in PS (with same names)
- plugins system
- more filters (now you have 3 filters - adjust HSV, smooth, sharpen)
- tweaking in low-poly mode
- hairs and fur (maybe in 3.xx version)
- volumetrical sculpting (in 3.xx version) - work wth volume, not surface, so that you will be able to make holes or change topology as you wish.
It is a big piece of work, so please don't wait all this in 2.07 :).
3D-Coat development process
I am Andrew Shpagin, the developer of 3D-Coat. This is my personal blog devoted to the development of 3D-Coat. This blog is created to give fast and non-official information about 3D-Coat. I will post there daily news, what I am doing now, what features are under development this moment. It could be really interesting for everyone who is interested in 3D-Coat.
Wednesday, February 13, 2008
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2 comments:
I just wanted to say that I frequently stop by at your blog. Thanks for giving so much information on development and planned features.
Great work!
mike
I agree with mike, thanks for making
your roadmap plans public so we
can look forward to all the new
handy things you're thinking about
adding! :)
That list seems like you'll have
quite a bit on your plate. ;)
(I'd say my top 3 are: merging new
objects into scene, memory optimisation,
and procedural layers)
Keep up the great work, Andrew!
cheers.
wailingmonkey
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