Some news on volumetric progress. Many improvements was made since previous post in this blog. One of the most improvements is incremental render. It allows render only changed parts of object. In so way there is almost no difference how big object is edited - only navigation speed is different. Now it is possible to create objects up to 18M of triangles. Also voxel sculpting has got nice renderer - with DOF, AO and soft shadows. There are some rendered samples with AO and soft shadows:
Images made by TOXE:
Aloso there are so much great images! I will post some of them (there are very many images in forum)
by tree321 (realtime render):
by renderdemon (18.5M triangles):
by Juan Carlos Montes:
and many more...
And big thanks to Akira for providing many cool shaders!