3D-Coat development process

I am Andrew Shpagin, the developer of 3D-Coat. This is my personal blog devoted to the development of 3D-Coat. This blog is created to give fast and non-official information about 3D-Coat. I will post there daily news, what I am doing now, what features are under development this moment. It could be really interesting for everyone who is interested in 3D-Coat.

Monday, October 27, 2008

Volumetric sculpting progress

Some news on volumetric progress. Many improvements was made since previous post in this blog. One of the most improvements is incremental render. It allows render only changed parts of object. In so way there is almost no difference how big object is edited - only navigation speed is different. Now it is possible to create objects up to 18M of triangles. Also voxel sculpting has got nice renderer - with DOF, AO and soft shadows. There are some rendered samples with AO and soft shadows:

Images made by TOXE:

 

Aloso there are so much great images! I will post some of them (there are very many images in forum)

by Deadman21:

 

by tree321 (realtime render):

by renderdemon (18.5M triangles):

by Juan Carlos Montes:

by Jokermax:

by Monsoon:

  and many more...

 

And big thanks to Akira for providing many cool shaders!

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