3D-Coat development process

I am Andrew Shpagin, the developer of 3D-Coat. This is my personal blog devoted to the development of 3D-Coat. This blog is created to give fast and non-official information about 3D-Coat. I will post there daily news, what I am doing now, what features are under development this moment. It could be really interesting for everyone who is interested in 3D-Coat.

Thursday, August 28, 2008

2,10 and further perspective

2.10 released. It was hardest piece of work. MacOS, new render engine, OpenGL support, retopology tool. There are many interesting discussions across the web about 3D-Coat.

3D coat 2.10 released.
http://forums.cgsociety.org/showthread.php?f=59&t=667648&page=1&pp=15

3D-Coat R 2.10 - Mac version!
http://forums.cgsociety.org/showthread.php?f=47&t=667650&page=1&pp=15

3D-Coat 2.10 released !
http://3dbrush.kriska.hvosting.net/forum/index.php?showtopic=1337

I have met really incredible interest. I am getting many letters and sales everyday. It seems that 3D-Coat is tooken seriously into account as serious competitor. It is great. Especially many peoples like retopology tool and upcoming volumetric sculpting. I have already made core for this but I need some time to bring it to some usability level.Anyway I will show very basic demo soon. From the example of developing retopology tool I see that open development is best way to make something really exciting. I need to spend several more days on making sevice updates and then I will run into 3.0 development with full power. Now I am spending only 20% of time for it.

1 comment:

Anonymous said...

I think 3DCoat 3.0 will be seen as a competitor to ZB/Mudbox, IF it can have highly dense mesh with the new volumetric sculpting. Please make it able to have high triangle count comparable to to Mudbox 2009.

Son Kim