2.10 released. It was hardest piece of work. MacOS, new render engine, OpenGL support, retopology tool. There are many interesting discussions across the web about 3D-Coat.
3D coat 2.10 released.
http://forums.cgsociety.org/showthread.php?f=59&t=667648&page=1&pp=15
3D-Coat R 2.10 - Mac version!
http://forums.cgsociety.org/showthread.php?f=47&t=667650&page=1&pp=15
3D-Coat 2.10 released !
http://3dbrush.kriska.hvosting.net/forum/index.php?showtopic=1337
I have met really incredible interest. I am getting many letters and sales everyday. It seems that 3D-Coat is tooken seriously into account as serious competitor. It is great. Especially many peoples like retopology tool and upcoming volumetric sculpting. I have already made core for this but I need some time to bring it to some usability level.Anyway I will show very basic demo soon. From the example of developing retopology tool I see that open development is best way to make something really exciting. I need to spend several more days on making sevice updates and then I will run into 3.0 development with full power. Now I am spending only 20% of time for it.
3D-Coat development process
I am Andrew Shpagin, the developer of 3D-Coat. This is my personal blog devoted to the development of 3D-Coat. This blog is created to give fast and non-official information about 3D-Coat. I will post there daily news, what I am doing now, what features are under development this moment. It could be really interesting for everyone who is interested in 3D-Coat.
Thursday, August 28, 2008
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1 comment:
I think 3DCoat 3.0 will be seen as a competitor to ZB/Mudbox, IF it can have highly dense mesh with the new volumetric sculpting. Please make it able to have high triangle count comparable to to Mudbox 2009.
Son Kim
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