I have made new tool - topological symmetry. Sometimes models have no geometrical symmetry, but polygons structure is symmetrical. If it is so you can flip some layer or duplicate layer with symmetry flipping. To define the topological symmetry you should select two faces in that tool. It is better if they are adjacent. But it is not strictly required. They both should be symmetrical to each other.
Also I am working over quick-uv tool. It was done on 60% month ago and then freezed. Now I have decided to finish it, because it could be really useful to perform quick and easy model unwrapping. I think that today or tomorrow I will finish all that stuff and upload the new update.
Also 3D-Brush will become multilingual. Now there is new menu item - Language. You can select 3 languales - english, russian or chinese. It is very easy to add new localisations. So if you want to see 3D-Brush on your native language, yo can help us in this question.
Many bugs was fixed and feature requests was done.
So, please wait for the new update - 2.02 is coming soon!
3D-Coat development process
I am Andrew Shpagin, the developer of 3D-Coat. This is my personal blog devoted to the development of 3D-Coat. This blog is created to give fast and non-official information about 3D-Coat. I will post there daily news, what I am doing now, what features are under development this moment. It could be really interesting for everyone who is interested in 3D-Coat.
Thursday, December 6, 2007
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1 comment:
Looking forward to 2.02! Thanks for the update.
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