3D-Coat development process

I am Andrew Shpagin, the developer of 3D-Coat. This is my personal blog devoted to the development of 3D-Coat. This blog is created to give fast and non-official information about 3D-Coat. I will post there daily news, what I am doing now, what features are under development this moment. It could be really interesting for everyone who is interested in 3D-Coat.

Friday, December 21, 2007

Now I am working over feature requests. Recently the FBX import was done. It is important because it saves properly the smoothing groups. 3D-Max <9.0 and Maya are not able to export correct OBJ files with smoothing groups, so FBX import is important for MAX & Maya users. 3DMax 9 is able to export/import correct OBJ files, but not everyone have Max 9.0.

The other important feature - ability to export low-poly meshes with original positions of vertices. It is mostly important for users that use Auto-mapping.

The pallette window is now resizable and can be closed if necessary.

The new important feature - presets window. You can store there full state of pen shape / radius / depth / strip shape / material / filler / color / smooth and restore that settings any time by one click. It can speed up work much.

The new navigation bar is implemented, it can be useful for those peoples who use pen.

The old annoying bug is fixed - undo in line mode was sometimes incorrect.

Some peoples had a problem with input dialog - it also was fixed.

The update is coming soon! Please vote in right panel.

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