3D-Coat development process

I am Andrew Shpagin, the developer of 3D-Coat. This is my personal blog devoted to the development of 3D-Coat. This blog is created to give fast and non-official information about 3D-Coat. I will post there daily news, what I am doing now, what features are under development this moment. It could be really interesting for everyone who is interested in 3D-Coat.

Tuesday, January 29, 2008

Masks and layers masking

I thank to everyone who takes part in testing betas, it helps me much to develop 3DB quickly. So, the new version 2.05 BETA21 is done. The list of improvements:

1)Masks are implemented - I think it is very convenient improvement. If someone have good masks that could be used without license limitations, please send it to me.
2) Layers masking (linking) is implemented. You can undestand what is it by pictures below
3) Additional parameters "U/V offset" in custom material.
The link is below:

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