2.09(2) with french translation released!
I thank to Frenchy Pilou for really huge work! It was the first success of using online translation system.
Welcome to downloads!
Also, several bugfixes and instability issues was fixed there. Thank to all who have sent bugreports!
3D-Coat development process
I am Andrew Shpagin, the developer of 3D-Coat. This is my personal blog devoted to the development of 3D-Coat. This blog is created to give fast and non-official information about 3D-Coat. I will post there daily news, what I am doing now, what features are under development this moment. It could be really interesting for everyone who is interested in 3D-Coat.
Thursday, June 12, 2008
Monday, June 9, 2008
Retopo tool progress
Retopo tool is done on 60%
Done:
- adding polygones on surface
- deleting edges/edgr loops between polygones
- tweaking(moving) verts, edges, faces, edge loops &rings
- splitting edge rings
- erasing faces
- adding quads strips (like in Silo)
- connecting vertices on polygon
Should be done:
- splitting single faces/edges
- symmetry
- mesh projection on new surface
- sliding vertices
- move/relax with pen
I think that most complex part was done.
The discussion is there.
Done:
- adding polygones on surface
- deleting edges/edgr loops between polygones
- tweaking(moving) verts, edges, faces, edge loops &rings
- splitting edge rings
- erasing faces
- adding quads strips (like in Silo)
- connecting vertices on polygon
Should be done:
- splitting single faces/edges
- symmetry
- mesh projection on new surface
- sliding vertices
- move/relax with pen
I think that most complex part was done.
The discussion is there.
Tuesday, June 3, 2008
New render engine, handlers, retopo
3D-Coat is transferred on new graphic engine.This cross platform engine was done by my friend Sergey Krizhanovsky. It is very important step to make 3DC cross plaform. I hope it will be released for macOS in a month and for Linux in two months. Other benefit of new engine - easy making diggerent handlers. I have inserted them into sculpt tool, it works very cool now! Look at screenshots:

Also you will me able to move/rotate/scale the whole closed poly areas using handlers. Sculpt tool was improved much, now symmetry worksmuch better in select and move mode. It allows you to pose object better.
I have started retopo tool. I think it is important not only because of retopo tool itself but also like improvement to sculpt mode - you will get possibility to sculpt something essential from sphere using pair sculpt/retopo. Another application - making clothes.

Also you will me able to move/rotate/scale the whole closed poly areas using handlers. Sculpt tool was improved much, now symmetry worksmuch better in select and move mode. It allows you to pose object better.
I have started retopo tool. I think it is important not only because of retopo tool itself but also like improvement to sculpt mode - you will get possibility to sculpt something essential from sphere using pair sculpt/retopo. Another application - making clothes.
Thursday, May 29, 2008
Development progress
Last week I was working over making 3D-Coat cross-platform. My friend Sergey Krizhanovsky has made cross platfirm engine and last week I was busy by replacing old graphical engine with new one. It was very hard work, only 5 days was spent to compile and link program with new engine. New engine will give improved speed, OpenGL/DirectX render, very nice handlerd like in Maya. I hope to finish my part of work this week. Then Sergey should make some final changes in 3D-Coat to make it cross platorm. It is possible that Mac version will be done until the end of june (official deadline - 9 of july). So, from next week I will continue to improve functionality. At first, I plan to make retopo tool. Also, I can't wait to start volumetric tools. I was impressed by recent post of Frankie It seems to be more impressive then hard to do feature. You can read interesting thread there.
Monday, May 26, 2008
Do you want to see 3D-Coat on your native language?
Recently I have written about web project that makes possible online translation of 3D-Coat hints on native languages. It is done! So, if you want to see 3D-Coat on your language, please visit the page
http://www.3d-coat.com/lang_translation.php
It requires login/password from forum. If you want to see more languages, please write me directly. Also, you can ask questions in our forum
http://3dbrush.kriska.hvosting.net/forum/index.php?showtopic=1093
Thank you for participation!
http://www.3d-coat.com/lang_translation.php
It requires login/password from forum. If you want to see more languages, please write me directly. Also, you can ask questions in our forum
http://3dbrush.kriska.hvosting.net/forum/index.php?showtopic=1093
Thank you for participation!
Saturday, May 17, 2008
MacOS porting progress
3D-Coat 2.09 is done, now next step - combine 3DC with new graphical engine (that is partially used now). With this engine 3DC will support OpenGL/DirectX render and will be cross-platform. It will be big step to make 3DC compartible with MacOS. I hope we will make all in term that I have told in our forum.
Friday, May 16, 2008
3D-Coat 2.09!
3D-Coat 2.09 released! More info is placed there:
http://3dbrush.kriska.hvosting.net/forum/index.php?showtopic=1073
http://3dbrush.kriska.hvosting.net/forum/index.php?showtopic=1073
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