3D-Coat development process
I am Andrew Shpagin, the developer of 3D-Coat. This is my personal blog devoted to the development of 3D-Coat. This blog is created to give fast and non-official information about 3D-Coat. I will post there daily news, what I am doing now, what features are under development this moment. It could be really interesting for everyone who is interested in 3D-Coat.
Saturday, May 17, 2008
MacOS porting progress
3D-Coat 2.09 is done, now next step - combine 3DC with new graphical engine (that is partially used now). With this engine 3DC will support OpenGL/DirectX render and will be cross-platform. It will be big step to make 3DC compartible with MacOS. I hope we will make all in term that I have told in our forum.
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